Sequence of play

1 · Plan

Turn 1: place Vichy garrisons, secretly station submarines, select Allied landing sites, and load convoys. Later turns: determine initiative, load convoys, and station submarines. Advance the Eastern Mediterranean armies and declare any Malta resupply.

2 · Ops

The initiative holder chooses the order of Air, Maritime, and Land, and who moves first in each domain. An airborne assault may fight immediately or wait until Land Ops.

3 · Resolution

Resolve convoy escorts before surviving raiders; assign transport losses randomly. Return aircraft and raiders, check supply, and deploy reinforcements within port and airfield capacity. Attach eligible regiments to divisions that did not fight.

4 · Vichy events

Resolve the armistice and then Toulon when applicable. Supply cannot be assigned to Toulon.

Victory

Allied control of Tunis wins at the end of Land Ops, including control without a surviving combat formation. The Axis wins by holding Tunis through the final campaign turn.

Quick reference for the digital edition. Original documents are preserved as supplied; later designer clarifications may differ from the printed sheets.