Torch & Tunisia

World War II · North Africa · 1942–1943

Torch & Tunisia

Torch and Tunisia game box cover: an officer overlooking a North African coast road with armored columns, warships, and fighters

An operational-level wargame which focuses on military decision-making through the lens of theater entry, key terrain, and allocation of limited resources.

Designed by Zachary Stilwell · Contact: stilwell.zachary@yahoo.com

Turns
Up to 10 · ~2–3 hours
Domains
Air · Maritime · Land
Allied objective
Capture Tunis by Turn 10
Axis objective
Hold the bridgehead

Open play: every enemy piece stays face-up except submarines. You can see each formation’s type and strength before committing to battle.

Two players share this screen and pass the seat between turns.

Start Game ▸

From Tabletop to Browser

The physical Torch and Tunisia tabletop game in play: wooden blocks and supply crates on the hex map around Kasserine and the Tunisian bridgehead

The original board game, now playable online.

The board

Torch and Tunisia campaign hex map from Morocco to Tripoli

Allied Command

Choose your landing sites in Morocco and Algeria, keep the convoys flowing, bring the Vichy French to an armistice, and race to Tunis before the Axis bridgehead becomes unbreakable.

Axis Command

Fly and sail everything you can into Tunis and Bizerte, establish a bridgehead, and hold back the Allied tide to delay the invasion of southern Europe.

Game Manual & Player Aids

Read the rules before play or keep them open beside the map. The quick reference is also available inside every campaign.

Open the quick reference ↗

Designer Foreword

84 years ago today, forces from the US and UK began Operation Torch, bringing WWII to the coast of Northwest Africa. To commemorate this, I am releasing an online free to play version of my game, Torch & Tunisia.

Torch & Tunisia is an operational-level wargame which focuses on military decision-making through the lens of theater entry, key terrain, and allocation of limited resources. Players will learn broad fundamentals of joint operations, the importance of logistical planning, and that the enemy gets a vote. This game seeks to elegantly represent complexity in an enjoyable format.

I hope you enjoy playing Torch & Tunisia and I would love to hear feedback from anyone interested. I hope to continue to improve it and to publish it as a board game.

— Zachary Stilwell

Provide Feedback

Found a bug, a rule that feels off, or an idea for the game? Every report goes straight to the designer.